![]() ![]() That message could set unrealistic expectations for younger players. But there's an implication that divorce should be avoided at all costs and could be averted if only the two work together (like dated '80s and '90s movies on this topic). Hakim, the book that guides you through much of your work, also proves cringeworthy and annoying whenever he appears into a scene with some words of wisdom. But most of the time it's uncomfortable to watch, and repetitive in the quarreling (often about the spouse forgetting to do something).ĭr. At times there's some humor in their situation, and some warm moments of reconciliation. And you can't skip through the cutscenes, which is clearly done to remind you what the story is all about. How fun do you think it is to hear a husband and wife bicker? It's not. So what's wrong with this title? Well, the story is about a divorcing couple. While couch or online co-op is mandatory (there is no single-player option, such as playing with the game's artificial intelligence), the second person you're playing with online does not need to pay for the game, which is great. It Takes Two's cooperative mechanics are skillfully designed and competently executed, with variety in the gameplay and tight, responsive controls. The co-op gameplay is fun, clever, and accessible, but the mature themes and annoying story hold this adventure back from shining. Hakim, represented by a mustachioed book with a Spanish accent (er, that sometimes sounds like Italian or French), guides the duo through much of their efforts and the lessons learned by accomplishing them. Additionally, a marriage counselor of sorts named Dr. ![]() The game's main theme is cooperation, but there are some competitive mini-games, such as a take on tug-of-war and whack-a-mole. The goal of the game is to break the spell and return to their human bodies, and perhaps patch things up if all goes well. The pair must also work to take down boss characters. For example, Cody can wield a kind of nail gun to lock wooden platforms in place, while May carries the head of a hammer to swing on the nails across chasms. The couple must work together to navigate dangerous worlds inside and outside the house, including in a garden, in a tree, in a snow globe, under ground, and other locations. ![]() Players take the roles of Cody and May, each controlled by one person on the same TV or PC or online. Not taking it well, Rose cries on small dolls she created of her mom and dad, which magically zaps her real parents into the bodies of these tiny effigies. The game tells a story of a divorcing couple, Cody and May, who break the news to their young daughter, Rose. IT TAKES TWO fuses platforming, action, and puzzle-solving with arcade-like mini-games. ![]()
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